Teacher Hub
Plan by age. Teach by mission.
This page is designed for classroom use. Pick an age band, grab a challenge, and connect it to a lesson, club session, camp activity, or competition pathway.
Grades 4–6 Activities
0 inventory entries. Cyber Quest Kids, Cosmic Quest, NOVA Cyber Lab, Deep Space Danger, and Cipher Wheel.
Grades 6–8 Activities
0 inventory entries. Cryptography, investigations, phishing awareness, coding, and Linux foundations.
Grades 9–12 Activities
0 inventory entries. Log analysis, dashboards, SIEM, firewalls, CTFs, and competition preparation.
Challenge Builders
0 all-age/builder entries. Use Escape Room Creator and future builder tools to create classroom missions.
Competition Coaching
OwlSector CTF, NCL practice, CyberPatriot resources, Crypto Quest, and Log Analyzer Quest.
Seasonal Activities
CyberScare, Christmas challenges, event archives, and future classroom packs.
Growth Target
100+ challenges by August 1, 2026.
Every new challenge should receive tags in assets/data/challenges.json: age group, category, difficulty, URL, description, status, estimated minutes, and tags.
